Something the BGG thread discusses at length is that unlike almost every other class, the Scoundrel really can be played a lot of different ways. Even in the 4P scenarios filled with enemies and two-mini as my primary melee ally, I've had very little trouble finding opportunities to kill full health monsters with Visage. Visage kills monsters without even flipping a modifier. Watch It Burn also makes Crippling Poison a strong card (with the obvious caveat that you've lost 2 cards before doing a single attack, and you will need to abuse the heck out of stamina potions, items that recover spent items, and allies that recover cards for you).Ĭull the Weak is a 1 damage increase vs your level 1 attacks that have useful bottoms. Clearly better than Pain's End (the bottom loss is really unimpressive once all the obnoxious low HP / high shield monsters get their 4th HP, or are elite). Picking Watch it Burn at 9, Stilleto Storm at 8 is worth something like 8-16 damage, will apply wounds to as many as 4 enemies, and give your allies an abundance of poison bonuses to finish those 4 guys off with. Similarly to #2, when picking your level 2-8 cards, I think it's really imperative to decide which level 9 card you're going to take and work backwards from there. Perhaps if you also took cards that offered invisibility. In a room with 6 or 7 monsters, you've just jumped into the middle of the crowd and disarmed 3 or 4 of them - congrats, you're going to lose a bunch of health and maybe some of your (already meager) hand, since you're the focus for the rest of the enemies, and possibly get a bunch of negative effects applied. But in 3P/4P games, I think you're really underestimating the value of Watch it Burn, and greatly overestimating Long Con. Long Con is a strong choice in 2P games where you will probably do 8-12 damage (plus modifiers) and all 3 monsters in the room are 1/3 to 1/2 dead (working on the assumption that you're playing at level 3+ monsters). And without the move 5+loot of the first edition, saving up 350 gold to add curse to Long Con isn't nearly as doable, which changes the dynamics of which level 9 card you pick. Maybe in a low level 4P scenario with a lot of enemies you might get enough extra coins to justify displacing better cards, but that goes away fast, and those few extra coins are not going to merit this card sticking around until level 9, as it did in the first edition. Without using boots or enhancing the card, you're getting a single extra square of looting. I'm not even sure that it's the 5th best 1/X card, I might put it more like 7th or 8th, and that's because of the top. The vast majority of people reading this guide will be playing 2nd edition, which means Swift Bow is just not that great. The elephant in the room was largely ignored. But unlike most of them, I have issues with this writeup. I really enjoy getting another viewpoint, even if I end up doing something different. Getting in a long rest at the end of a room so that you are healed and loaded up for the next is a very solid strategy.Thanks as always for your guides. Why have 2 players burn 2 cards into their discard to kill 1 monster when you can just have it be 1 player and you get a 2 HP bonus to boot. In that case your example applies perfectly. I do look for opportunities to get in a long rest if you see that there's only 1 or 2 monsters left and you know that slacker Brute can kill them. If there are monsters beating people down you simply don't gain a lot by picking your lost card and gaining 2 HP if your allies are taking 7 or 8 damage. The majority of the time on any class I will short rest. Just remember - you get to select your deck pretty much last thing before you start the scenario so you can see what kind of things you're up against, size of the scenario, etc and this is when you have to consider the utility of all of your cards. ![]() ![]() I would probably swap it out for Smoke Bomb since the pulls will probably not be very relevant (at least at 1st level). ![]() I'll sometimes bring it along in my 4 player game of Cragheart / Brute / Mindthief / Scoundrel since we don't have much in the way of heals. ![]() Yes it probably wouldn't be a bad idea to start with Special Mixture in a group with no healing at all.
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