However, we could bounce the bullet off of the left wall, and then have the bullet hit the guard: 2, 1. Then, of course the bullet could go straight down: 0, 1 is a valid bearing. A few other CC0 songs (attribution in game). Suppose the room has dimensions 2, 3 and you stand at 1, 2 and the guard stands at 1, 1. The trailer music is Ethernight Club, also by Kevin MacLeod, Incompetech, CC-BY 3.0. As some of you might have guessed if you are a fine connoisseur of dancing mice, some music is from Kevin MacLeod. The game is made to be played one-handed. But in the end it makes more sense to still have them in most places by default. You can also remove shapes from everything. Debris (the flying pizza slices) that are fully filled up can always be destroyed by anything. This is the case in the gifs above in the content session. You can add shapes to debris if you are colorblind. There are no other control you just click. Your ship (let's call that a ship) follows your mouse cursor. This becomes useful as the game progresses and you have to dodge debris or quickly change direction. You also have an upgrade to double your turn speed. Might or might not be dependent on your framerate, as a feature, totally. You can upgrade it so that it shoots 5 bullets at once. You can upgrade it so that it shoots 3 bullets successively.Ģ- "Tri-shot" : spawns 3 bullets at once. On top of that there are different "weapon types" that you can unlock and choose from in the menu.ġ- "Simple shot". If you were randomly scrolling through, this is the part where you learn that you only shoot yellow bullets (and they then upgrade by bouncing). shapes in debris are deactivated by default. It will clear the screen from debris and pop all enemies. The main bullet will upgrade into the final evolution after enough bounces :īlack/white (hexagons) : Spawns a shockwave after a small amount of time. One-piece BOUNCEBACK Series targets feature a flexible hinge at the base made of Shoot-Throo, our self healing polymer, so bullets pass through the target and the hinge. There is no need to go down-range to reset this target. These little ones will slow down but if they upgrade into red bullets they will perform normally. With each hit they snap back and then bounce back to their upright position. Purple (pentagons) : spawns a lot of basic yellow bullets. This is strong because it almost guarantees the bullet will hit enough things to upgrade into the next one : They spawn side yellow bullets when they hit something. It is different from the bigger yellow spheres. the more bounces a bullet got, the more points it will give. enemies pop after one hit, no matter their color. debris don't reduce your lives if they reach the other side of the screen, but they still kill you if you touch them. You have 9 "lives".Ĥ- they explode in debris that can only be destroyed with a projectile that is strong enough.ĥ- if you get hit you lose (no 9 lives on that).Ħ- your bullets get stronger every few bounces.ħ- the goal is just to survive for as long as possible. (links in the sidebar).ģ- you have to prevent enemies from reaching the other side of the screen. If you have any feedback, or find some bug or find anything misleading on the store page, please come say hi on Twitter or in the forums. Please expect it to be what it is and no more. It might or might not have taken 2 months instead.
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